Akamatsu’s sense of video game design was very deep,’ says Sonna Yuumi, who worked at Konami during the 1990s.

Sonna Yuumi worked in Konami in the 90s and was under the guidance of Hitoshi Akamatsu . He is responsible for the original Castlevania series (or Akumajō Dracula) for NES.

In her personal Twitter account, Yuumi shared a series of tweets where she shared the interesting and curious perception that Akamatsu had about the design of video games (via shmuplations ). For example, Akamatsu said the whip was the main weapon of the saga because he was a fan of Indiana Jones and the movie In Search of the Lost Ark . In addition, he defended the difficulty of Castlevania comparing it with Super Mario Bros. , where the player dies after being hit.

The vision of Akamatsu

The vision of Akamatsu

” Akamtsu’s sense of video game design was very deep, ” Yuumi wrote. “In Castlevania , the knife appears first so that the player can get used to the subarms.” With a stopwatch, he determined that you could get used to the attacks of the enemies , then he made appear more powerful elements, like the cross and the holy water. And that’s how he determined the order in which the elements appeared for the player. “

“Once I mentioned the fight with Death , and how incredibly difficult it was, he told me: ‘The idea of ​​the game design was for the players to understand how to use the subarms of the cross and the ax . the whip, that means you’re really good. ‘”

Next, Yuumi adds: “He told me that his difficulty standard was based on the fact that he was able to overcome the game by himself .”

Regarding the musical and visual aspect of the game, Yuumi told him about the sonic facet of the saga , a detail that is very applauded by the players. “When I told Akamatsu how great he thought music was for Castlevania , his response was: ‘That’s because both the images and the music were created by people who consciously wanted to do something cinematic .’ , for its part, tried to add interesting gameplay to the title . “

An unrewarded genius

Despite the quality of the Castlevania saga and its positive reception from the community, it seems that Akamatsu was not rewarded for his efforts properly. The sequels, apparently, were not sold as expected and Akamatsu was demoted to work in one of Konami’s gaming rooms .

As expected, Akamatsu resigned , citing his dissatisfaction with the way Konami had treated his creative talents, Yuumi points out. “According to Akamatsu, Konami positioned profits above everything else , and developers who were not creating money-making games were finally eliminated one by one, and several of them did a great job at Square Enix.”

Since then, Akamatsu seems to have completely disappeared from the videogame industry .

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